Tombs of Amascut, also known as ToA, is the third raid to be released in Oldschool Runescape. Following on from the success of its predecessors.For every raid you will be required to complete 4 Demi-boss rooms before advancing to the 5th and Final boss. These rooms can be done in any order, each room will contain one puzzle you must complete before advancing to fight the demi-boss.
The raid also features invocations, these are additional challenges that make the raid more difficult but also increase the probability of loot. Invocations include factors such as speed, supply restraints, additional mechanics and more. We will provide a more detailed discussion of each invocation later on in this guide.
Below are a range of recommended setups based on affordability.
Max Gear ToA
Estimated cost around 5.7b.
In terms of DPS-per-GP upgrades, aim to buy in this order: ZCB -> Shadow -> Masori -> Torva.
Works for both Normal and Expert Mode raids (can bank helmet switches for Experts if you are still learning).
High Tier ToA Setup
Estimated cost is around 2.3b
Fang is a massive upgrade, buy it first if you can. Lightbearer is a great (relatively) cheap upgrade. Tbow is also a huge upgrade, but costs a small fortune. A fang + tbow rebuild is worth considering if you plan to camp ToA.
If you plan to learn Expert Mode raids, consider banking MA2 cape and Ancestral hat for an extra brew and restore.
Core Gear ToA Setup
Estimated Cost is around 850m. This setup has a big budget spike over the previous, upgrading core items for all 3 attack styles (Rapier > Bofa > Sang).
Claws are a great spec weapon if you are not the BGS/DWH/Corruptor for your team. If you do not have a Partisan of breaching already, bring another potion and use Rapier on Kephri.
Welfare ToA setup
Estimated Cost is around 150m. This setup will allow players to comfortably do normal ToA runs.
Raids 3 is located in Necropolis, within the black Pyramid. The fasted method of transportation there is:
Using the Pharaoh’s Sceptre to Teleport to Jaltevas. For this you must have already used the Sceptre on the obelisk north of the mine in Necropolis.
Fairy code: A-K-P and running east. This method requires 62
Alternative (slower) methods include:
Nardah teleport and run south-west.
Magic carpet ride from the Shantay Pass to Pollniveach. Run south and ride a second carpet to Sophanem. Then run south-east. If you have or max cape then you can teleport directly to Pollniveach.
Below is a list of all you need to know for the rooms in Tombs of Amascut. Including a breakdown of each demi-boss, puzzles and the final boss.
Akkha is the Guardian of Het and a Humanoid. To fight him you must first complete the Path of Het.
Pickaxe matters, you can bring in a dragon pickaxe and deposit it forever. Bounce light from mirrors to hit the shield minion. Once the light hits the statue, you can attack the obelisk in the middle. This should take 1 phase with (85 and a dragon pickaxe). Avoid getting hit by black shadows roaming the floor, being hit by the light will deal a little bit of damage.
Akkha prays against 2 styles at once. If he is praying mage/range – Attack him with melee and pray range. If he is praying mage/melee – Attack him with range and pray mage. If he is praying range/melee – and pray melee. Akkha will always start praying range/melee -> mage/range -> range/melee.
If you struggle with prayers, remembering like the image below shows might help.
Attack Akkha with corresponding style untill the guards spawn at the 4 corners of the room. Kill one of them. Once you’ve killed one of the guards, Akkha will ONLY take damage when he is lured into the same corner as the most recently killed guard. He might also lash out at all the other quadrants EXCEPT for the one where you killed the most recent guard (when the hourglass on the wall fills up).
Once you’ve killed all 4 guards, the final phase starts. Ideally you have double claw spec for this phase. Akkha will appear in 1 of the 4 corners of the room, once you deal a threshold amount of damage to him, he will change corner (around 1 scythe swing per person in the raid). Mage pray still works, but is less effective.
If Akkha turns your character into a “shadow”, avoid moving, if you move you will leave a trail behind you, if you or someone else walks into it, you take elemental dmg (depending on what quadrant you’re in).
If Akkha turns your character into a “white light”, you will have a beam of light shooting out in a straight line from your character, make sure to spread out.
When Akkha dissapears, one of the 4 icons in the middle of the floor will light up. Then one of the adjacent symbols will also light up. REMEMBER THE ORDER and stand on them in the same order.
The light attacks do not deal damage on the tile you’re standing on, therefore multiple people can DD (stand on the same tile as) to avoid damage (i.e. dd on the tank). This tactic is more usefull if you’re using the “Feeling Special?” invocation.
Double Trouble: Akkha will do two special attacks at once.
Keep Back: If you are in melee range, Akkha’s ranged and magic attacks will also do melee damage to you.
Stay Vigilant: Akkha will switch attack styles and prayers at random.
Feeling Special: Akkha’s detonate attack triggers in more directions. Memory attack will provide only a two tick time frame to move quadrants. Trailing orbs attack spawns an additional orb, found 2 tiles in front of the player.
In the image below you can see a list of Akkha’s specific invocations, with their corresponding difficulty levels.
Ba-Ba is the Guardian of Apmeken. The monkey boss in Tombs of Amascut.
The monkey path contains 1 puzzle before the main boss. To clear this room you must kill all the monkeys.
One person will be chosen with Apmekens blessing, this person will receive extra instructions. The blessing passes on as the room continues. 1/3 Issues will happen:
Issue with roof supports – fix pillars
Fumes – Pour potion into vents
Corruption – DD on a tile and the person with the blessing uses potion on the corrupted player(s) (example tiles can be south/north of the middle pillar, make it clear with your team which tile to DD on).
The room has 4 pillars and 4 vents. If you’re less than 4 players, you only have to take one vent each. With 4 or more players, as long as each pillar/vent is fixed, you won’t take damage (therefore you can have “float” players that help around the room).
Shamans – Kill them ASAP with BP
Red monkeys – Kill with mage
Green – Kill with melee
Blue – Kill with range
Acid Monkeys – Mage
Volatile monkey – Run away once it touches you (it’ll blow up dealing a significant amount of damage to the immidiate adjacent tiles).